I hate the colour scheme. Why the yellow? Why? poison/dark
edgy manmade deal evolves into this monstrosity
dragon that looks like nothing evolves into more dragons that look like nothing
Also, there will be a demo for the game on the eshop next Tuesday.
Oh hey - remember gyms? Those buildings in Pokémon games, where a bunch of trainers and a gym leader took you and your critters on in mortal combat?
They're gone in Pokémon Sun and Moon, having been replaced by trials. Here, you'll get to do interesting new activities and then face off against a giant, towering totem Pokémon.
REMOVE THE BEST PART OF THE GAME FOR STUPID BULLSHIT
KEEP EVIL TEAMS THOUGH FUCK YOU
The game's much more story focused
I played for more than two hours and was still essentially in tutorial mode - but some fans will dig the new focus.
EAT SHIT AND DIE
There are plenty of decisions in Pokémon Sun and Moon that will be useful for newcomers to the series - but may be derided by hardcore fans of the series.
For example: remember how your rival in the Pokémon games (almost?) always picks the critter that is effective against yours? If you pick Bulbasaur, he'll pick Charmander? Like a jerk?
Well now he'll pick the pick that is weaker than yours, making it easier than ever to squash your rival into a thin gooey paste.
Also, the game alerts you to whether a trainer is going to pounce on you for a battle, or just tell you that shorts are comfortable and easy to wear or some nonsense. So now you know who to avoid if your Pokémon are on death's door.
Plus, if you face off against a Pokémon once you'll then be told which of your moves are effective or super effective whenever you see that same Pokémon again. Forget memorising the elemental effectiveness chart: the game does it for you.
games are shit
worse than black and white