The second Fallout game made by Bethesda. The first two were isometric RPGs published by Interplay, but they folded and Bethesda lapped up the rights. Fallout: New Vegas (the best one) was made by Obsidian, which featured several former Fallout developers.
Interplay and Obsidian's games are consistent with eachother, and take place on the west coast.
Bethesda either doesn't understand what made Fallout what it was, or doesn't give a shit, and their games take place on the east coast. (those statements aren't related by the way)
i also refer exclusively to the united states aka the only country that exists
U S A
Fallout 4 takes place in Boston, which is nice, since it's probably the only place a videogame could ever be set that I've actually been to. wicked awesome and all that
Fallout 4 decides to forgo RPG cliches such as "having decent dialogue" in favour of a Mass Effect-ass dialogue wheel. Except where Mass Effect had six dialogue options, Fallout 4 has four, including such amazing choices as "HATE NEWSPAPERS".
This one's also got a season pass, but I'm gonna pass. They've upped the price of it somewhere along the line, and are adding more content than they'd planned. But here's the thing: I don't care about two-thirds of what's been announced so far. The first is $10, and is just robot shit to make your own robots. The second is $5, and allows you to capture Deathclaws and make them fight to the death in the arena. Both sound like a waste of money.
The third is a whopping $25. It's a full expansion with a new map based on Bar Harbour, Maine, and it actually sounds neat. I'll wait until it goes on sale, though, naturally.
I stopped playing for a few months at some point. When I came back to it, I decided to say "fuck it" and threw the difficulty down from normal to very easy.
Playing this game on normal after a certain point just makes it tedious. Every enemy ends up being a bullet sponge, even the basic raider enemies. God help you if you run into a legendary super mutant whatever. The game is FAR more enjoyable when you turn down the difficulty, and you won't go through a billion dollars worth of ammo in one encounter.
Think of this game as a sort of reverse Skyrim.
Skyrim removed attributes and relied solely on skills.
Fallout 4 removes skills and relies solely on attributes.
Both systems are ridiculous and insulting to my intelligence. I don't claim to be a fucking brain surgeon, but Oblivion's and Fallout 3/New Vegas's level up systems were fine. Both were better than the gutted system the sequel got.
Think of the story as a sort of reverse Fallout 3.
In Fallout 3, you were a son traversing the wasteland looking for his father.
In Fallout 4, you are a father traversing the wasteland looking for his son.
This kind of parity isn't unprecedented, since the first two games had similar setups.
In Fallout 1, you are looking for a water chip to save your vault's inhabitants.
In Fallout 2, you are looking for a GECK to create a more livable environment (after a long drought) to save your village's inhabitants.
LOOK FORWARD TO NEW VEGAS 2 WHERE YOU HUNT DOWN A MAN YOU YOURSELF SHOT IN THE HEAD IN THE INTRO
I once again ventured into a wasteland as GORDON. He is one of many Gordons linked telepathically, so he knows to hate certain people right away. Despite being the oldest of the Gordons by a couple centuries, he will now and forever be referred to as Gordon III. Gordon Prime was from Fallout 3, and King Gordon II was from New Vegas.
no gordons have ever been to california the idea is ridiculous
fallout started with 3 just like final fantasy started with 7
Gordon III's SPECIAL:
Yes, I looked up the perk chart beforehand. If I hadn't, he'd be completely different and I'd have started over a few hours in because I couldn't get the perks I wanted.
+ Robo-butler actually calls Gordon III by his given name, unlike if he'd been named something stupid like Nick or Brandon
+ They removed the shitty fucking karma system from Fallout 3
+ You can make your Pip-boy and HUD any colour you like
+ The companions are legit great (for the most part)
+ You can romance ALL OF THE WOMEN AT ONCE
+ The companions' voice acting is spot-on, especially Piper, Curie, and Nick
+ Baseball stadium city was pretty creative and NOT retarded
+ The Silver Shroud quest is 10/10 quest of the year (unless you play as a woman because the voice actress is terrible for it)
+ If you save him, Kent will upgrade the Silver Shroud costume at levels 25, 35, and 45, making it the second-best non-power armour suit in the game
+ Nick Valentine's detective agency quest was great (I wish there were more)
+ My character and I just said "nice" at the exact same time after picking a lock
+ Weapon modding is pretty fuckin neato
+ You can even rename your weapons; I named mine "The Motherfucker", "Cunt Destroyer", and "Pussy Pulveriser" (semi-ironically of course)
+ Creating your own settlements is also neat
- Except you get too many of them and they all demand your attention
- And settler controls DON'T
- 99% of quests are "go here and kill guys"
- Radiant quests can go fuck themselves
- Can't reorder quests in the quest log, or hide bullshit radiant quests that you never stop getting
- CUNT FROM CHILD VILLAGE RETURNS AND IS UNKILLABLE AGAIN
- The boxart is the same uninspired shit from Fallout 3
- No subtitles in the "war never changes" intro, despite the guy mumbling like his life depended on it
- Ron Perlman is not the guy who says "war never changes" (war never changes has changed)
- Niggers in pseudo-1950s American suburbs (AT LEAST TRY AND BE FAITHFUL TO THE TIME PERIOD IF YOU'RE DOING A 1950s-ASS INTRO)
- Mouth movements can be a bit creepy, especially in the intro
- Reused songs from Fallout 3 that I'm already sick of (I'll never get sick of bingo bango bongo though)
- Subtitles get stuck on certain lines of dialogue (GLAD I'M NOT DEAF)
- Dialogue options are nearly always "yes"/"no"/"yes but later"/"stupid question" (except when they're "yes"/"yes with angst"/"sarcastic yes"/"stupid question")
- The autosave always saves in a new slot, so good luck finding any particular save you'd like to go back to
- Companions say the same line of dialogue over and over until you talk to them and get them out of the loop
- Raider armour looks absolutely ridiculous
- I walked by a car and it was haunted so it bitch-slapped me with its front end and killed me
- Weapons and Pip-boy can turn invisible at random moments
- Some standard features have become perks (like reverse-pickpocketing a live grenade onto a guy)
- Acid rain is fucking bullshit and you know it
- Can only have one companion (New Vegas let you have a human and a robot/dog at the same time)
- Can't sleep in Piper's bed even if you made her fall in love with you
- Curie's not-human body could be better (the outfit/hairstyle and voice/personality do not match at all)
- The Blind Betrayal quest's dialogue is suspect, to say the least, in order to give it a possible perfect 100% happy ending
- Liberty Prime is a team-killing piece of shit
- "Legendary" enemies are fucking retarded, especially when a "Legendary raider" mutates for no reason
- Every enemy is a fucking bullet sponge
- Giant enemies are excerises in tedium, especially if you don't have a rocket launcher
- Spectacle Island is fucking bullshit-ass fucking shit-ass cock-fucking ass-fucking bullshit-ass motherfucking goddamn-ass bullshit-ass fucking goddamn-ass BULLSHIT
This game is where we draw the line between "I had fun with it" and "it's a good game".
Fallout 4 is not a good game, but I had fun with it. Even disregarding the many, many technical issues, the whole design philosophy of this game was retarded. Bethesda seem intent on taking the two most profitable RPG series and making them NOT RPGs. Levelling up means very little now. You get ten more HP, and one useless perk. There's hardly any sense of character development. Oh, how could I forget achievements at levels 5, 10, 25, and 50?!
The retarded "radiant quest" system introduced in Skyrim is back with a vengeance, and worse than ever before. More on that later. Both the radiant quests and almost all of the scripted quests boil down to:
1. Talk to guy and agree to quest (optionally ask for more money)
2. Clear a building of raiders, super mutants, synths, or ghouls (occasionally mirelurks) [more enemy variety than Draugrim, thankfully]
3. (Optional) Grab an item (or PLACE an item if you're lucky!)
4. Return to guy and get your money
Even Fallout 3 had more quests where you could talk your way out of violence. The dialogue might have been retarded (I told Eden to blow up the entire base and he actually did it the absolute madman!), but they tried.
Just give Fallout to Obsidian please
I do honestly wish I had created Piper's character to use in my Things that no one reads. Oh well maybe I can put her in in a few years once I've forgotten Fallout 4
1. Trying to build my town; I LOST A SHITLOAD OF PROGRESS HERE (2 hours into the game)
2. Reloading a quicksave (23-24 hours into the game)
3. Trying to pause the fucking game and save (32-33 hours into the game)
4. Trying to rename a weapon (43-44 hours into the game)
5. Walking over to a corpse to loot it, next to some radiation barrels while Liberty Prime was scanning the MIT ruins (65-66 hours into the game)
bingo bango bongo i don't wanna leave the congo oh no-no-no-no-no
Like every song returns from Fallout 3.
Atom Bomb Baby (GOAT)
Keep a-Knockin' (great)
The End of the World (GOAT)
The Wanderer (GOAT)
Uranium Fever (GOAT)
Whole Lotta Shakin' Goin' On (great)
there are others but let's face it: they are not notable
the end of the world though
i was NOT prepared for my roof to suddenly leak right onto my cheeks
They really should have left out all the Fallout 3 tracks except Civilisation. I'm glad they didn't bring in any from New Vegas, because most of those were very Western or Vegas, neither of which would work in Boston.
Really wish you could choose which songs will play on the radio.
as a note:
DJ POWER RANKINGS
1. Mr. New Vegas
4. Tabitha and Rhonda
5. John Henry Eden
6. absolute silence
9,001. Three Dog
three dog can go FUCK HIMSELF
Now let's talk about some Bethesda-ass quest design. I'm going to go through a few quests that stood out as particularly retarded, and explain why they are.
Diamond City Blues:
The premise is simple: you witness a fight between a man and a bartender over the man's wife. The man later comes up to you and admits that he's a cuck, and asks for your help to confront the bartender again. All is fine so far.
You get to the bar, and the man pulls a gun on the bartender. All is still fine. You can pass a speech check and talk him out of it, which is still fine.
So bartender man decides to make it up to both the man and you by telling the two of you about his plan to rob a rich man's son and a bunch of drug dealers. A bit shaky, but whatever.
Here's the bad part: Your options here are to accept the deal or kill the bartender. There is no option to say "woah man I don't want to do this". You cannot physically back out of this dialogue without comitting to murdering one man or murdering half a dozen men.
Here's something even stranger: My moralfag newspaper journalist companion, Piper, is perfectly fucking fine with killing the half a dozen men.
ALL I WANTED TO DO WAS TO END A CUCKING
I DIDN'T WANT HALF A DOZEN MEN'S BLOOD ON MY HANDS
Feeding the Troops:
Radiant quests at their finest.
The idea of this quest is to get farms to give the Brotherhood of Steel some of their crops to help the war effort. Fine, whatever.
Except that the guy had me go to Tenpines Bluff three times in a row.
"yo dog give us crops"
"wow great job now go and get crops from the place you just got crops from"
MAJOR PLOT SPOILERS HERE DOG
It's revealed that Brotherhood of Steel Paladin Dance is actually a robot. The Brotherhood of Steel hates the idea of human-like robots, claiming they are no different than the nukes that destroyed the world - science going too far and creating something that will destroy the world.
You're tasked with destroying Dance, and are told where to find him. You go there, and you can either just straight-up kill him or convince him to live. Since he truly believes in the Brotherhood's ideals, he wants to be destroyed, unless you convince him otherwise.
Here's the stupid part:
If you leave Dance alive, when you leave, the elder is waiting for you. How he knew your location is a mystery. But you can convince him to let Dance live, in spite of every single thing he says and believes both before and after the quest contradicting his actions in this quest. It truly would have been better if you'd just returned with his dogtags and been able to say "yo he's dead dog", rather than talk at the elder until you get your way. If the elder truly has to confront you right there, make it a straight-up no excuses choice between Dance surviving and remaining a member of the Brotherhood.
The excuse for not having to write more dialogue for every Brotherhood member if Dance lives is fine, as a note.
in the end:
Oblivion = New Vegas >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Skyrim >> Fallout 4 > Fallout 3
WRPG ratings (simplified):
5/5: Oblivion, New Vegas, The Witcher 3, Jade Empire
4/5: The Witcher 2, Mass Effect, Dragon Age: Origins, Fable III, Deus Ex: Human Revolution
3/5: Skyrim, Mass Effect 2, Mass Effect 3, Dragon Age II, Fable, Fable II
2/5: Fallout 4, Dishonoured, The Lord of the Rings: War in the North
1/5: Fallout 3
yes fable iii was the best fable game fuck off
One last thing before I end this review:
Achievements have ruined me and the way I play games. If this game had come out on the Wii U or some shit, I would have plowed through to the Railroad ending and not given a single fuck (since the Minutemen's fort quest pissed me off). Instead, I used a flowchart to get all the achievements. I'm a terrible person.
i know that's higher than 2/5
it's not a good wrpg
it's a decent enough game